

And it's easy for the group to be derailed into talking about a song or album, interruping the flow of the game. Some people will sing along with songs they know or love without thinking about it, which might get in the way of paying attention to what's happening at the table. Our minds will recall lyrics as songs play and even run ahead so we know what's coming up. One thing I've noticed is that songs with lyrics are more distracting to me, and I know I'm not alone. To that end, I'd like to bring your attention to some aspects that can be distracting and annoying to some folks. The thing is, you might not know what to ask about when it comes to gaming music. Musical preferences can be personal and touchy subjects, but you'll want to figure out what's comfortable for the whole group to hear. A benefit to playlists is that you can arrange tracks however you want and let them run until you need to change the ambiance of the scene or move on to the next. Basic themes like town, battle, and sneaky/spooky might be all you need.

As above, you'll want to set up some playlists or at least learn where to easily find the tracks you'll need for the next session. You can set up a budget to buy albums, songs, or to subscribe to a service you might also ask the group to pitch in.
#DND BACKGROUND MUSIC FREE#
If you want to do this for free, you can use free offerings like Tabletop Audio. Either way, this is going to take extra work from the DM to set up. With services like Syrinscape, you can add a variety of sound effects while the game is in progress, as well. Do you want to have spooky songs ready for those moments when an investigation leads to dark places? Do you want epic battle music just for combat scenes? Services like Tabletop Audio provide loops of music with particular ambiances in mind, and you can filter their offerings by genre. The next thing to think about is if you want to spend time and energy on setting up particular the ambiance for scenes via music. If you want to specialize, you'll need to set up playlists to reflect that. It will probably seem strange to the group if you just shuffled all the music you own, regardless of genre. If you're running a medieval game, will it be jarring to your group to hear electric guitars and other modern sounds? Do you want to hunt down reproductions of historic songs from the period and place, or would your group be fine with songs that sound like they were made for fantasy films? If the PCs are in a traveling campaign (or even a time-hopping adventure), do you want the music to change to match each new location? Whatever you decide, you'll probably want some level of consistency. The first consideration you might have is your game's setting. Some gamers, myself included, are pickier about what they play, when, and why. Others just want music that will keep them feeling good and alert, and won't be disruptive. Some folks aren't that picky about what they play, so long as they have something in the background. But many others search far and wide for sounds that will suit their campaigns, and there have never been more options at our fingertips as there are right now. Some gamers prefer to play without background music because they find it distracting, and it certainly can be. "Inn Of Heroes" by atomiiii (resized) is licensed under CC BY-NC-ND 3.0
